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(日本語) 開発環境について(ハードウエア編)

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Improve the “SpringBone” used to swing things in Unity.

Original version is here. SpringManagerEx.cs using UnityEngine; using System.Collections; public class SpringManagerEx : MonoBehaviour { public SpringBoneEx[] springBones; void Awake() { springBones = (SpringBoneEx[])gameObject.GetComponentsInChildren(); } private void LateUpdate() { for (int i = 0; i < springBones.Length; i++) { springBones[i].UpdateSpring(); } } } ...
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